Mike has found mentoring to be a critical part of his own development. He shared his experiences, both as a mentor and a mentee, and encouraged us to take control of our craft by getting involved.
We talked about Kanye West, we jumped into piles of leaves, we ate cheesesteaks. CocoaLove 2014 was a resounding success, but none of it would have been possible without all of you. Whether you presented, volunteered, attended, or just followed along you contributed to something special this year.
Amanda is an iOS developer for the Swedish game studio Toca Boca, where she makes mobile apps for kids. She spoke about Toca Boca’s approach to making games that aren't tailored for a specific gender, and why that's important.
Austin showed us how iOS improves the lives of the blind and why we should make apps accessible. Learn why universal design doesn't just mean designing something to help the blind, it means designing a better product for everyone.
Soroush joined us to speak about being totally terrified all the time. Fear and self-doubt are common occurrences amongst people in our field, and by talking about them in the open, we can start to take away their power.
A longtime Apple enthusiast, Joe has an enlightening view regarding the factors contributing to Apple's modern-day success. Spoilers: it's more than just design. His unique insights will surprise and delight you.
Good editing is often overlooked in our profession, yet cinema, photography, and literature are creative fields defined by editing. Rob discussed how he draws inspiration from editors to impove his own products.
Brent Simmons and Dave Wiskus work on Vesper at Q Branch. They’ve launched and maintained a product and companion service by leveraging the single best resource available to any Mac or iOS developer: the community.
William designs serious-business productivity apps at the Omni Group. Design is an ongoing conversation — with users, your colleagues, and yourself. William spoke about how to keep that conversation healthy and productive.
It's easy to lash out towards, mock, and/or hate the creators of "bad" code or "bad" designs, but can we take a healthier approach? Laura educated us on being more constructive in our teams and community by leaving the 😡 behind.
Klaas Pieter has worked at two very different companies when it came to shipping products: Sofa and Karma. He joined us to talk about one of the most difficult questions we often face: when do we just say “Ship it!”?
Kristina volunteers with App Camp for Girls. She spoke about the enlightening experience of creating software with a dozen middle-school girls, and how everyone can help tackle the issue of diversity in our industry.